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TrueLies last won the day on July 29

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  1. Fair enough Jdub. While I was there, I personally did not witness the issue. It was shared in both Discord voice and clan chat throughout the siege. It was specific enough to mention the player's name. Numerous members confirmed it repeatedly. Based on RA's denial and Mantosh's request for more evidence, I shared that going forward they MUST video the issue or drop it. Nothing more we can do. As for our side, I am aware of players running 2 parties but not anyone running more. On one of the first AQ raids we had 1 ally member bring more, we said it was not permitted and I never saw the issue again. I am curious to know who you believe might have more than 18 chars at an event?
  2. Can we stop the flaming here? I presented legitimate concerns. I tried to be respectful, or at least not disrespectful. We have more in common then differences. We all love the same game, and while it was popular 17 years ago now it is clearly a narrow niche. Sure we happen to be on opposite sides but that doesn't mean a constant flame war needs to ensue.
  3. Hello, We experienced issues this TW. TWs and Sieges are events that impact the server for 2 weeks. We need a way to have live GM support during these 6 hours every 2 weeks .... but that may not be possible given this is a small server .... but it makes things very painful for the player base. Issue #1 - Players unable to destroy enemy outpost. This is a gaming knowledge issue, not a bug. Enemy outposts cannot be destroyed. A clan can have 1 outpost at a time. Issue #2 - Territory Wards unable to be picked up by members of the clan that owns the ward. To the best of my knowledge, that is by design. Please correct me if I am mistaken. Issue #3 - Territory Wards unable to be picked up by other players not in the TW owning clan. I had never seen this issue prior to today. Our clan, Fight Club, owned the wards. Enemies tried to take the wards and we initially killed them. We brought chars from another clan (LittlePigs) to take the ward back to the throne room, but they were unable to do so. This meant the progress the enemies made in moving the wards closer to their encampment could not be undone, which ultimately led to the wards being captured. Issue #4 - 4 parties on 1 player. Since the first week I played, this issue has been reported. To the best of our knowledge, ZERO action has been taken, ever. Adrenalin has a plugin which changes IP and hardware IDs. It is built in and requires no effort, not to mention the many other ways to do such. I wish this server only allowed 10 players per Master Account but either way, there are individual players running many master accounts and grouping all the chars. This issue is the highest level of frustration we face. To have a group of players together "beaten" by 1 person with 4 parties is not reasonable. We have two choices: - "If you cant beat them, join them" and do the same - Leave this server If we are beaten by enemies, that is no problem at all. We are glad for the challenge. What is presently happening isn't a challenge, it is bugs and exploits, with no action being taken. In the next day or two either some of our members will either move on to another server, or start more parties and it can be the "wild west" of who's pc can run the most chars. Disappointing and frustrating. Issue #5 - Castle walls during TW taken down at Aden but not Rune. I wish I had better sources here but most good L2 sites we used to depend on are gone. https://maxcheaters.com/topic/86269-guideterritory-war/ "When the territory catapult is destroyed, all defense NPCs and all defense functions of the castle will disappear and all castle gates are opened." When Aden's catapult was destroyed, the inner gates were down and players could head directly to the throne room. When Rune's catapult was destroyed, the inner gate remained up so we had to take a long way around to the throne room. Also, I tested it at Dion castle after we experienced this issue. At Dion, guards were still present and attacking after the catapult for Dion had been destroyed. Final Note - overall this is a very good server. This is only our ?3rd or 4th TW and some issues are still being worked out. I am sure the bugs will be fixed. The problem is until then intervention is required (i.e. a live GM) who can capture the issue and see that a player cannot pickup a TW, or a player has 4 parties on them in violation of a server rule.
  4. Yes, that is what I did. I am taken care of as I farmed the Destruction keys once inside. I wanted to share the feedback to improve things for others who may follow. On another note, the maze is a geodata nightmare. Even worse than toi. I patiently wait for my whole party each time and take wide turns but EVERY TIME multiple chars get stuck. Now I know to watch for it and I never leave a maze section without checking every character to ensure they are really with me.
  5. Hello, The first time I entered the Steel Citadel, the key didn't drop from either of the first sets of mobs. I waited about 5 minutes for the respawn then received the key. Today, I have killed both sets 3 times, and no key. I am happy to kill mobs but waiting 5 minutes in between spawns really sucks. I kindly suggest either increasing the key drop rate so we may move on, or increase the mob spawn rate to every ?2 minutes so we can have the opportunity to earn the key without waiting so long.
  6. Hello Togglers! My party forwarding works perfectly for drops, but not for spoils. Any guidance would be appreciated. 1. I have a premium account with all party members on the same premium account. 2. Regular drops are forwarded to the party leader no matter who picks them up. 3. The party is set on Finders Keepers both ingame and in Adrenalin on the party leader and spoiler. 4. SETTINGS shows the last 3 options as ON, including Forward Drop to Party Leader on the leader and spoiler. For some reason, the spoils started forwarding one day on their own, but stopped the next day. I would love to get this working. I have checked and double-checked items 3 and 4 before posting. Any guidance would be appreciated!
  7. AWESOME Scrapyard. I just found your guide and it all makes sense now. Set up custom buffs and am using them. Thank you!!! One suggestion for Mantosh .... make the buff profiles account wide. Why? Example 1 - I have a party with 7 mages. Presently I have to go on 7 accounts and delete/add the same buffs 7 times. If I could do it once and name it "Mage PVE" then I could use that profile on all characters in the party. Example 2 - Besides the party, I may make more mages for various reasons such as Ant Queen, Festivals, subs, etc. If the profiles were available account-wide, it would save time from re-creating the same profile repeatedly.
  8. Question - - - don't you need to buff yourself first, then your pet? I thought any time you buff yourself, your pet gets it
  9. TrueLies

    7 signs bug

    Well it seems we are each party correct. I forgot a key detail, which is in order to retain a seal, 10% must be each on the seal. I assume we failed to do such this last time for strife. I will see that does not happen again. "If the cabal owned the Seal in the previous Seven Signs competition, then they can retain the seal if 10% or more members have voted for it." https://lineage.pmfun.com/list/7signs Thank you Scrappy for your diligence here!
  10. TrueLies

    7 signs bug

    Yes, I am sure Strife won previously. About ?2 periods ago I asked our ally to all sign STRIFE. I used every char I had access to so as to ensure being over 35%. Apparently not many players actually sign up so it was not difficult. It happened after Ragnar asked you why he could not raise taxes on Giran higher and you advised him to read up on the 7 signs.
  11. TrueLies

    7 signs bug

    Respectfully, I disagree. I have been deeply involved with the 7 signs system since it was introduced. Perhaps a foundational change was made during my absence. I will share my understanding. Feel free to correct any inaccuracies. 1. The winner of Dusk or Dawn is determined by which side earns more points. There are 1000 competition points available: 500 for the festivals and 500 for the total seal stones turned in. The side with the most points wins. I joined the server 3 weeks after opening but it is my understanding Dawn won the first time. I know Dawn has won every time since. 2. There are 3 seals. To win a seal, the winning side (Dusk / Dawn) must have 35 perfect of signed participants or more. It is impossible to win all 3 seals the initial week on a new server as you cannot reach 105%. One seal will always win and you can win up to 2 seals the first week. 3. Once a seal has been won, it remains "won" until the opposing side wins. So if 2 seals are won the first period on a new server, and the 3rd seal is won the next period, all 3 seals should be held. I am confident the above information was accurate for years. Has it changed? We won Strife (the 3rd seal) on this server and Dusk has never won, so Strife should remain an earned seal until such time as Dusk wins. It cannot be "lost" otherwise. That is why I shared the issue at the start of this post. Please advise where I am mistaken.
  12. TrueLies

    7 signs bug

    Dawn previously won the Strife seal. When that happens, Dawn should continue winning the seal every time until there is a Dusk win. Either the announcement was bugged, or there is a real bug where Dawn was not awarded the strife seal.
  13. Thank you. Once again, your fast response and taking care of things is beyond amazing considering you are 1 person. Please forgive me if I don't always seem appreciative as I am. I came here because both Arthose and Ragnar highly recommended you, and part of the reason I have stayed is your support. Believe me, there are numerous things I am unhappy about but have accepted: - I made 2 daggers specifically with the plan to hunt zariche / akamanah all day and night to help my clan and ally level, and kill enemy bot trains. Perhaps it is evil, but that is my gaming style. I am quite unhappy my plans were spoiled with the updates, but I am here because of everything else. - I have a big focus on the 7 signs. Locking enemies out of catacombs, gaining exclusive access to those farm areas, earning AA and jacking up the prices .... can't be done on this server - Made a mage party because they were best for Valakas / Antharas and awesome at Baium too .... but with the changes here and perma buffs melee are gods A lot more things but the point is .... through all the ups and downs, the bugs, so far I am still here playing and a large part of the reason is your incredible responsiveness and support.
  14. 1. If the TW time changes, please post asap so we may adjust. 2. It is BEYOND TERRIBLE that players with the flag can use .town. That should be disabled. The ENTIRE point of moving slow with the flag and showing the Ward location on the map, along with a 2 hour time period .... is because players are supposed to have to run across the map. To be able to grab a ward and .town is just lol.
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