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  1. Yesterday
  2. Last week
  3. Oh ! You busted me @Mantosh.. I was looking forward to trollin you boys a little more especially @Arthose because he's awesome. It's not like you wouldn't deserve it right ? But I will stop it here as long as you all stop it here. if that's ok .
  4. Ha, it really is. How do you know when I removed the status? I'm not even sure when. Is it a coincidence that two accounts log in through same VPS/proxies and few times someone forgot to turn it on and recorded a real location? Let's just stop here, if that's ok with you, Gillian?
  5. Is it a coincidence that you kicked me out of your alpha tester club the same day i joined L2Idle forum ?
  6. Earlier
  7. Mantosh

    Deadz Interface

    I NEED THIS!
  8. Welcome to the 5th edition of Tuesday Toggle Topic! Alpha Reborn It came to our attention this week that new server source files were available. After @Mantosh and @FrostIce reviewed them we found a drastic improvement in server stability, resource management, and features. We then had a very difficult choice to make: To use the new server files, or stay with our current tested setup. Because of our commitment to provide you, the players, the best L2 experience possible, we decided to implement the new server files into our build. While most of our features transferred over effortlessly, there are some challenges ahead. The main one that the previously completed Alpha testing is no longer applicable and will have to be redone. While disappointing on the surface, the alpha testing phase did provide me, along with the rest of the staff, insight into what you guys are looking for. GM Arthose looking forward to the future of L2Toggle So what is the plan moving forward? A new Alpha testing phase will begin shortly. The Alpha test server is actually currently ‘up’, but it needs about a day before testing can truly begin. Our staff will not forget the hard work the Alpha Wolves have done up to this point and rewards at launch will be given out accordingly. That being said, with another wave of Alpha testing comes a 2nd chance at being an Alpha Wolf, and the possible for (more) rewards at launch date for those who help out in testing this time around. Just a reminder that our application for alpha testing begins here. Because the file structure is so much better now, Alpha testing will be a much shorter phase (hopefully with fewer issues), will thus transfer much smoother into Beta testing, and official launch. Remember that our staff here at L2Toggle is always available to you if you have questions. Feel free to send us a question/concern you have either here on the forums, or on our discord server. Excited to see where we are this time next week!
  9. @Arthose: @alpha_wolf NEXT ALPHA TESTING EVENT THIS SATURDAY (2PM CST, 3PM EST) @Arthose: Going to try to take a conquerable clan hall and also going against Baium V 1.5
  10. Welcome to the (late) 4th edition of Tuesday Toggle Topic! The Alpha Stage continues as we’re moving towards feature updates. It has been more than a few weeks since the last update, so this time it’s packed with fixes, updates, and improvements. You can find the complete list of changes here. Content-wise we have updates to mobs AIs on newer zones and Lucky Pigs. Some of the bug fixes were as simple as changing a few fields or lines but a selected handful is a complete pain. We’ve been trying to find the cause for mobs to become 10x harder to kill after killing the same spawn (with bots that’s unavoidable) for three weeks now! We even end up creating custom debugging features just to help us find leads with it. L2Toggle team brainstorming on how to reproduce a bug. TTT - Test Test Test? To achieve a stable and reliable server we need to know what’s wrong and what’s missing. To do that, we need to relentlessly test all the features created throughout the years and that’s no small task. With the help of our dedicated Alpha Wolves, we are moving forward day by day. Just last Sunday we had our first testing event organized by @Arthose and carried out together with @FrostIce and @ElMuerte. In a few hours span, the team was able to conquer a castle, fight Baium and get destroyed by Antharas! We want to make this a recurring affair so please keep an eye on our discord for more announcements. Sunday Testing Event - Baium fight. With all this work being done and things being polished for a better experience, we still have a high demand for testing capabilities. So if you’ve been hesitant to join Alpha Wolves, don’t be! It’s as easy as filling out an application! In return, you get to shape the project closer to your vision and a handful of shiny things in-game. Fixing issues and adjusting content is no small task, but that’s only a part of what we do here. After we got familiar with the files and their state, we are now confident that we can take some of the focus away from bug fixes and shift it towards features. We are happy to say that we have multiple features being worked on right now and they will start rolling out quite soon. Speaking of future features. Party Dialog As we all know Lineage2 was not created as a group controlling RPG and L2Toggle being a bot allowed server that has to be addressed! We are happy to announce that the first major quality of life (QOL) update will be the Party Dialog feature. What that is and how it works, you might ask. If you’ve ever played L2 and had to move and control more than a few boxes, you should be familiar with the pain of having to switch between clients to talk to NPCs, teleport, or go through quest dialogs. I hope most of you had some kind of script to help with that! Well, we have good news for you! Party Dialog feature adds additional dialog options to NPCs so that most (TBD) dialog actions (including teleports and quests!) could be performed for the whole party from a single character. Want to teleport a whole party? It’ll be as simple as a single* click. Want to do a quest on all party members? Just have your party with you and choose the Party Dialog option when going through the quest’s steps. The team already has multiple ideas on how to “abuse” this feature to ease-up leveling and gameplay in general. We can’t wait to see the creative ways this will be used in the future. Please, let us know if you think of any other QOL features you’d like to see implemented. Here’s to another productive week on L2Toggle!
  11. + Added/Enabled - Removed/Disabled * Fixed/Edited [A] applies to Alpha Test Server only. Game + Lucky Pigs + Field Of Silence monsters AI + Field Of Whispers monsters AI * Giants Cave AI * Sel Mahum Training Grounds Society * Monsters Aggression Range * Current XP not being updated on the client after a resurrection * .town command not exiting an instance + [A] Running speed increase by 50 * [A] Max running speed to 330 * Herb drops - disabled buff herb drops - Herb drop view from shift-click - [A] Death Penalty + Multisell Range Limit * Tower of Insolence doors + Debugging features P.S. This time we had a changelog ready!
  12. Arthose

    L2Project

    L2Project became popular on the last server Mantosh and I played. Like any bot, it has it's pros and cons and it seems to work great on some PCs while being a resource hog on others. If you want to try it out you can download it here. Once you load up the EXE file, select the L2Toggle setting file and it will use the correct IP for login and server. FYI, this bot is A M A Z I N G at quickly adding element stones to weaps/armor
  13. Working l2walker OGG (Windows 7 only). Password 12345 If you want to botting with l2walker on windows 10 you can use VirtualBox or VMware. https://drive.google.com/open?id=1Sh37wYwRoJKOAQB0DdeZ5H2ttrwk5zh9
  14. Welcome to the 3rd edition of Tuesday Toggle Topic! Alpha Testing continues as we test, fix, and re-test basically the entire game. It is exhausting work, but vitally important to ensure a stable and fair server for you. One of the many debates our staff had was deciding on server files. While using server files from Sunrise would have been the ‘easy’ way to go, we found it prohibited change. Sure many bugs would have already been fixed, features tested, and provided a quicker launch date, but using pre-compiled files ‘locks’ in certain features. Ultimately we wanted the ability to modify any and all features even if that meant a longer testing/fixing phase. Thus, we landed on L2jServer. While L2jServer has its own set of problems, we believe that putting in the hard work now will provide us with a better server with more options in the future. Now let’s talk about something old, but something new. Vitality! Vitality We believe retail vitality had good intentions, but poor execution. A feature aimed to help newbies and casual players ended up being abused by P2W “mechanics”. That is why we want to give vitality a 2nd chance and a facelift. That being said, Vitality on L2Toggle will be rare and modified as described below: Vitality will have the same effect on all vitality levels. Vitality levels will be equalized so that one level would represent 1/4 of total vitality. Vitality will increase XP/SP/Adena/Drop/Spoil by +50%. Every day 2 levels of vitality will be refreshed. The player will be able to disable vitality usage so that you could plan how to spend it. Nevit’s blessing will be controllable too so that you could plan when to use it. Vitality replenishing items and actions will be scarce (No Steve Shyagel)
  15. Mantosh

    server files?

    We welcome everyone
  16. Jerri

    server files?

    Said server closed so now l2toggle can steal those players
  17. understood, and it's a toss up for us as well. On one hand, many MANY servers fail in the first week or two because the launch was rushed and there are just too many bugs. The players grow impatient because the 1, maybe 2 staff members can't fix everything wrong at one time. We are well aware of this so the first thing we knew we would need is a large staff. We have a solid core group with others interested in joining as well. We also are a having extensive testing period to ensure we are providing a high quality product for everyone. Will the server ever be 'done', no. Will it be bug free, no. But we are committed to make it as close to perfect as possible at launch and are equipped to respond to issues ASAP. Believe me, I've wanted to do this for 15 years, I'm more than ready to launch the 'go' button too. In the time between now and then there is still plenty YOU can do. Alpha testing is currently live, and BETA testing will follow. And at any time you have questions feel free to swing by our discord server. Even during the week our staff is quite available to answer questions you may have.
  18. Yes sir, it's a hard thing to balance :) Don't forget there will be buffer class changes too. Also, please consider that it opens more options. You can play without buffers at all, with all buffers, or the freaky way you described :) There will be mana drugs, slowly restoring mp. You'll have to manage your mana.
  19. I am sort of disappointed in the buffing route that is taken. I really was hoping for retail system where you NEED party supports(2min dances, cov etc). With your current idea @ endgame I believe buffers will be used but ONLY in town as buff bots and won't be needed in parties since buff times are 1+ hours. If not town squatters then OOP dragging them around just too rebuff. Honestly id rather have a full NPC buffer than drag my buffer alts around, either that or retail buff times my opinion anyways. P.S. will rechargers be useless or no mana potions?
  20. im hoping for a launch within a month in 3 months i have to go out of town for 80 days on job. id like too enjoy some l2 bot fun before i leave! please keep the forum updated with news!
  21. Mantosh

    Deadz Interface

    Arthose already has things moving forward, he might find it useful. Thanks a bunch
  22. Thanks for your interest, @emir0n I'll take that as a compliment, so thank You I'd like to answer your 20 in 1 question. We have a ton of things planned for the project as a whole (not just IG). We do have a list of features we want to launch with and we have decided not to try and iron everything all at once (and get overwhelmed), but work on it one by one. Most of feature changes will be introduced on TTTs or forum discussions. Actually, buff part was already addressed in "TTT #2: baff pls". I'd like to mention though, that all of the things You've mentioned have some changes planned. Except Oly - we plan not to mess with oly as if it is already a niche, maybe later, depending on the community. I think I already answered your questions about content, endgame, and quality of life improvements in the previous post. Solid base first and then build on that. I am sorry, I wasn't able to follow your thoughts on pvp. Would you care to elaborate? What to expect? Our best We understand that we cannot make a server that everyone likes, I hope you guys understand that too. But we will work tirelessly to do our best.
  23. emir0n

    Deadz Interface

    Mostly working v2
  24. emir0n

    Deadz Interface

    Il share then ... mostly working Source + compiler but broken,needs fixing
  25. Thanks for the responde. I dont want to be rude, but it did felt like marketing On the other hand, I can understand why. Will the PT size be retail 9 slots ? Buffs/CHs/castles/Raids+WBs/quests/oly also retail like ? Also, what is the plan for endgame ? Its kinda expected that it will take some time to farm up and get there, I have no issue with that, but what then ? I dont want to have XX lvl 85 chars that have nothing to do ... Personally I dont expect that the server will have 100+ "active players" which means, pvp will be non-existant if all castles are opened. Also going to pvp with 9/18+ bots ... some1 can enjoy it but I personally dont. I also think that retail l2 was made for full active 9mans, so in this perspective as it is a bot server,there can be several changes done to improve the "quality of life" or even create a whole new experience. Basically I want to know what to expect so I can decide if I want to invest time here.
  26. Arthose

    Deadz Interface

    Has anyone ever been able to get this to work? It crashes my client upon launch.
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