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Mantosh last won the day on March 16

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About Mantosh

  • Birthday 06/03/1989

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  1. Ha, it really is. How do you know when I removed the status? I'm not even sure when. Is it a coincidence that two accounts log in through same VPS/proxies and few times someone forgot to turn it on and recorded a real location? Let's just stop here, if that's ok with you, Gillian?
  2. Mantosh

    Deadz Interface

  3. @Arthose: @alpha_wolf NEXT ALPHA TESTING EVENT THIS SATURDAY (2PM CST, 3PM EST) @Arthose: Going to try to take a conquerable clan hall and also going against Baium V 1.5
  4. Welcome to the (late) 4th edition of Tuesday Toggle Topic! The Alpha Stage continues as we’re moving towards feature updates. It has been more than a few weeks since the last update, so this time it’s packed with fixes, updates, and improvements. You can find the complete list of changes here. Content-wise we have updates to mobs AIs on newer zones and Lucky Pigs. Some of the bug fixes were as simple as changing a few fields or lines but a selected handful is a complete pain. We’ve been trying to find the cause for mobs to become 10x harder to kill after killing the same spawn (with bots that’s unavoidable) for three weeks now! We even end up creating custom debugging features just to help us find leads with it. L2Toggle team brainstorming on how to reproduce a bug. TTT - Test Test Test? To achieve a stable and reliable server we need to know what’s wrong and what’s missing. To do that, we need to relentlessly test all the features created throughout the years and that’s no small task. With the help of our dedicated Alpha Wolves, we are moving forward day by day. Just last Sunday we had our first testing event organized by @Arthose and carried out together with @FrostIce and @ElMuerte. In a few hours span, the team was able to conquer a castle, fight Baium and get destroyed by Antharas! We want to make this a recurring affair so please keep an eye on our discord for more announcements. Sunday Testing Event - Baium fight. With all this work being done and things being polished for a better experience, we still have a high demand for testing capabilities. So if you’ve been hesitant to join Alpha Wolves, don’t be! It’s as easy as filling out an application! In return, you get to shape the project closer to your vision and a handful of shiny things in-game. Fixing issues and adjusting content is no small task, but that’s only a part of what we do here. After we got familiar with the files and their state, we are now confident that we can take some of the focus away from bug fixes and shift it towards features. We are happy to say that we have multiple features being worked on right now and they will start rolling out quite soon. Speaking of future features. Party Dialog As we all know Lineage2 was not created as a group controlling RPG and L2Toggle being a bot allowed server that has to be addressed! We are happy to announce that the first major quality of life (QOL) update will be the Party Dialog feature. What that is and how it works, you might ask. If you’ve ever played L2 and had to move and control more than a few boxes, you should be familiar with the pain of having to switch between clients to talk to NPCs, teleport, or go through quest dialogs. I hope most of you had some kind of script to help with that! Well, we have good news for you! Party Dialog feature adds additional dialog options to NPCs so that most (TBD) dialog actions (including teleports and quests!) could be performed for the whole party from a single character. Want to teleport a whole party? It’ll be as simple as a single* click. Want to do a quest on all party members? Just have your party with you and choose the Party Dialog option when going through the quest’s steps. The team already has multiple ideas on how to “abuse” this feature to ease-up leveling and gameplay in general. We can’t wait to see the creative ways this will be used in the future. Please, let us know if you think of any other QOL features you’d like to see implemented. Here’s to another productive week on L2Toggle!
  5. + Added/Enabled - Removed/Disabled * Fixed/Edited [A] applies to Alpha Test Server only. Game + Lucky Pigs + Field Of Silence monsters AI + Field Of Whispers monsters AI * Giants Cave AI * Sel Mahum Training Grounds Society * Monsters Aggression Range * Current XP not being updated on the client after a resurrection * .town command not exiting an instance + [A] Running speed increase by 50 * [A] Max running speed to 330 * Herb drops - disabled buff herb drops - Herb drop view from shift-click - [A] Death Penalty + Multisell Range Limit * Tower of Insolence doors + Debugging features P.S. This time we had a changelog ready!
  6. Welcome to the 3rd edition of Tuesday Toggle Topic! Alpha Testing continues as we test, fix, and re-test basically the entire game. It is exhausting work, but vitally important to ensure a stable and fair server for you. One of the many debates our staff had was deciding on server files. While using server files from Sunrise would have been the ‘easy’ way to go, we found it prohibited change. Sure many bugs would have already been fixed, features tested, and provided a quicker launch date, but using pre-compiled files ‘locks’ in certain features. Ultimately we wanted the ability to modify any and all features even if that meant a longer testing/fixing phase. Thus, we landed on L2jServer. While L2jServer has its own set of problems, we believe that putting in the hard work now will provide us with a better server with more options in the future. Now let’s talk about something old, but something new. Vitality! Vitality We believe retail vitality had good intentions, but poor execution. A feature aimed to help newbies and casual players ended up being abused by P2W “mechanics”. That is why we want to give vitality a 2nd chance and a facelift. That being said, Vitality on L2Toggle will be rare and modified as described below: Vitality will have the same effect on all vitality levels. Vitality levels will be equalized so that one level would represent 1/4 of total vitality. Vitality will increase XP/SP/Adena/Drop/Spoil by +50%. Every day 2 levels of vitality will be refreshed. The player will be able to disable vitality usage so that you could plan how to spend it. Nevit’s blessing will be controllable too so that you could plan when to use it. Vitality replenishing items and actions will be scarce (No Steve Shyagel)
  7. Mantosh

    server files?

    We welcome everyone
  8. Yes sir, it's a hard thing to balance :) Don't forget there will be buffer class changes too. Also, please consider that it opens more options. You can play without buffers at all, with all buffers, or the freaky way you described :) There will be mana drugs, slowly restoring mp. You'll have to manage your mana.
  9. Mantosh

    Deadz Interface

    Arthose already has things moving forward, he might find it useful. Thanks a bunch
  10. Thanks for your interest, @emir0n I'll take that as a compliment, so thank You I'd like to answer your 20 in 1 question. We have a ton of things planned for the project as a whole (not just IG). We do have a list of features we want to launch with and we have decided not to try and iron everything all at once (and get overwhelmed), but work on it one by one. Most of feature changes will be introduced on TTTs or forum discussions. Actually, buff part was already addressed in "TTT #2: baff pls". I'd like to mention though, that all of the things You've mentioned have some changes planned. Except Oly - we plan not to mess with oly as if it is already a niche, maybe later, depending on the community. I think I already answered your questions about content, endgame, and quality of life improvements in the previous post. Solid base first and then build on that. I am sorry, I wasn't able to follow your thoughts on pvp. Would you care to elaborate? What to expect? Our best We understand that we cannot make a server that everyone likes, I hope you guys understand that too. But we will work tirelessly to do our best.
  11. Hello @emir0n, welcome to the community and thanks for your concern We want to build a quality project that we, as a community, would like to play. We believe that L2 High Five is not a bad game on itself, but it's lacking in few areas. It is so because high five was not created as a standalone game, but it was an addition to the previous game, the same as the previous chronicles. To build a solid core and community, we will begin with an improved version of a game that everyone is familiar with. Now, L2 was created for solo play and how we are doing is not it. On top of improved high five, we will add features to help you manage your parties and boxes, in-game and out. To continue the thought on the improved version of a game. In our Promises section on our site, there's a card: We want to start from a solid base and build on it. We have a lot of ideas, there are ideas section on the forums, and people already suggesting even more things. Of course, not everything will be included, not everything should. But we will do our best to grow as a server and a community. I hope this answers your questions If you want to discuss anything, just let us know!
  12. I am sorry to hear that. If you'd like I can ask him to unban you. I am sorry to say that we don't have a date yet. We will have one once we are closer to Beta. Glad you like it! I hope you will find time for testing.
  13. In game tasks & issues report since last changelog [2020-01-13]
  14. + Added/Enabled - Removed/Disabled * Fixed/Edited [A] applies to Alpha Test Server only. Game + [A*] .town commands. + [A] .moveto x y z command. * Increased inventory and warehouse slots to 200. * Raid Boss Minions not spawning on load (attempt). + .changepassword. + Warehouse sorting. * Increased Dwarf recipe limit to 150. + Store/Restore Dwarven Manufacture list after relog. + Instant change of clan leader * Lowered time penalties for clan-related activities. * Lowered character deletion period. * Flood protection adjusted (Chat/Main/Craft). * Olympiad: non-class based required participants lowered to 5. * Olympiad: wait time before teleport lowered to 60s. * [A] Quest drop rate increased to x5. * Kamaloka buff removal. * Jewel of Antharas; Totem of Body/Spirit/Courage/Fortitude. - [A] RB and mob cancel effect.
  15. I would put OLs under "other" Melee DD - stun, AOE, war cry - Nuker - drain - Healer - Chain, HoT, CP - Buffer - CC -
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