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Mantosh last won the day on February 21

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About Mantosh

  • Birthday 06/03/1989

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  1. Welcome to the 3rd edition of Tuesday Toggle Topic! Alpha Testing continues as we test, fix, and re-test basically the entire game. It is exhausting work, but vitally important to ensure a stable and fair server for you. One of the many debates our staff had was deciding on server files. While using server files from Sunrise would have been the ‘easy’ way to go, we found it prohibited change. Sure many bugs would have already been fixed, features tested, and provided a quicker launch date, but using pre-compiled files ‘locks’ in certain features. Ultimately we wanted the ability to modify any and all features even if that meant a longer testing/fixing phase. Thus, we landed on L2jServer. While L2jServer has its own set of problems, we believe that putting in the hard work now will provide us with a better server with more options in the future. Now let’s talk about something old, but something new. Vitality! Vitality We believe retail vitality had good intentions, but poor execution. A feature aimed to help newbies and casual players ended up being abused by P2W “mechanics”. That is why we want to give vitality a 2nd chance and a facelift. That being said, Vitality on L2Toggle will be rare and modified as described below: Vitality will have the same effect on all vitality levels. Vitality levels will be equalized so that one level would represent 1/4 of total vitality. Vitality will increase XP/SP/Adena/Drop/Spoil by +50%. Every day 2 levels of vitality will be refreshed. The player will be able to disable vitality usage so that you could plan how to spend it. Nevit’s blessing will be controllable too so that you could plan when to use it. Vitality replenishing items and actions will be scarce (No Steve Shyagel)
  2. Mantosh

    server files?

    We welcome everyone
  3. Yes sir, it's a hard thing to balance :) Don't forget there will be buffer class changes too. Also, please consider that it opens more options. You can play without buffers at all, with all buffers, or the freaky way you described :) There will be mana drugs, slowly restoring mp. You'll have to manage your mana.
  4. Mantosh

    Deadz Interface

    Arthose already has things moving forward, he might find it useful. Thanks a bunch
  5. Thanks for your interest, @emir0n I'll take that as a compliment, so thank You I'd like to answer your 20 in 1 question. We have a ton of things planned for the project as a whole (not just IG). We do have a list of features we want to launch with and we have decided not to try and iron everything all at once (and get overwhelmed), but work on it one by one. Most of feature changes will be introduced on TTTs or forum discussions. Actually, buff part was already addressed in "TTT #2: baff pls". I'd like to mention though, that all of the things You've mentioned have some changes planned. Except Oly - we plan not to mess with oly as if it is already a niche, maybe later, depending on the community. I think I already answered your questions about content, endgame, and quality of life improvements in the previous post. Solid base first and then build on that. I am sorry, I wasn't able to follow your thoughts on pvp. Would you care to elaborate? What to expect? Our best We understand that we cannot make a server that everyone likes, I hope you guys understand that too. But we will work tirelessly to do our best.
  6. Hello @emir0n, welcome to the community and thanks for your concern We want to build a quality project that we, as a community, would like to play. We believe that L2 High Five is not a bad game on itself, but it's lacking in few areas. It is so because high five was not created as a standalone game, but it was an addition to the previous game, the same as the previous chronicles. To build a solid core and community, we will begin with an improved version of a game that everyone is familiar with. Now, L2 was created for solo play and how we are doing is not it. On top of improved high five, we will add features to help you manage your parties and boxes, in-game and out. To continue the thought on the improved version of a game. In our Promises section on our site, there's a card: We want to start from a solid base and build on it. We have a lot of ideas, there are ideas section on the forums, and people already suggesting even more things. Of course, not everything will be included, not everything should. But we will do our best to grow as a server and a community. I hope this answers your questions If you want to discuss anything, just let us know!
  7. I am sorry to hear that. If you'd like I can ask him to unban you. I am sorry to say that we don't have a date yet. We will have one once we are closer to Beta. Glad you like it! I hope you will find time for testing.
  8. In game tasks & issues report since last changelog [2020-01-13]
  9. + Added/Enabled - Removed/Disabled * Fixed/Edited [A] applies to Alpha Test Server only. Game + [A*] .town commands. + [A] .moveto x y z command. * Increased inventory and warehouse slots to 200. * Raid Boss Minions not spawning on load (attempt). + .changepassword. + Warehouse sorting. * Increased Dwarf recipe limit to 150. + Store/Restore Dwarven Manufacture list after relog. + Instant change of clan leader * Lowered time penalties for clan-related activities. * Lowered character deletion period. * Flood protection adjusted (Chat/Main/Craft). * Olympiad: non-class based required participants lowered to 5. * Olympiad: wait time before teleport lowered to 60s. * [A] Quest drop rate increased to x5. * Kamaloka buff removal. * Jewel of Antharas; Totem of Body/Spirit/Courage/Fortitude. - [A] RB and mob cancel effect.
  10. I would put OLs under "other" Melee DD - stun, AOE, war cry - Nuker - drain - Healer - Chain, HoT, CP - Buffer - CC -
  11. We are back at it after exactly one week! #dedication. Before we dive into our main topic, let’s catch up with Alpha. Alpha Wolves are hard at work, banding their efforts together, testing and looking for (and finding) bugs. Our team is furiously researching and fixing issues one by one. We still have quite an adventure in front of us. Now, on to our main Topic this Tuesday - buffers. NPC Buffer & Support Classes Throughout the development of the L2j engine more and more custom features were created. Some of them, NPC Buffer for example, became a standard. As mentioned in our promises section, L2Toggle is aiming to create a comfortable environment while staying closer to retail (at least for a while). That being said, we feel that not having an NPC Buffer forces people to run large and complex parties. There’s nothing wrong with that, we even encourage it, but it might feel like a burden for more casual players. On the other hand, we don’t want to make 1/4 of all classes semi-useless. Therefore we have decided to create something unique. NPC Buffer Available buffs and their level will depend on the character level. The idea is for NPC buffer to have most of the buffs available as if it were two levels lower than your character. For example, Prophets get Might lvl 3 at level 40, so a character will have to be level 42 to have it available from NPC Buffer. The NPC buffer will not have improved and forgotten buffs. Buff duration will be 1 hour. Premium accounts get +50% duration. Elite accounts get additional +50% duration. Buffs will be available starting from a level 1 character and the base will be newbie helper buffs. Buffs will have a dynamic cost depending on the character level. If a buff skill requires consumables, the NPC buffer will deduct consumables cost in adena instead. All quality of life features - schemes, party schemes, buff pet/summon. Support Classes To counter the NPC buffer, all support classes will be boosted in one way or another. We have multiple ideas in development and we can not wait to share them with you once we have the details figured out. Our goal is to create a balanced environment for players to create groups the way they want it. Not all setups will work for everything of course, but that’s how MMOs are - to achieve great things the best way is to cooperate. See you next* Tuesday!
  12. Mantosh

    L2 sea Wunderkind

    Any comments on "Read my lips"?
  13. Mantosh

    L2 sea Wunderkind

    What are you doing in zubei?
  14. Mantosh

    server files?

    Nope, we are not using l2jsunrise.
  15. Hello @hadypk The server is currently in Closed Alpha Testing stage. We are accepting testers if you want to help shape the server. For more information please follow the information here If you have any questions you can PM me or visit us on discord https://discord.gg/ZfQvBVg
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