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Any thoughts about epic raids?


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Lionna is coming, let's hear from you about Epics!


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  1. Should we leave them as is?
  2. Should we boost levels so that all of them are 80-88?
  3. How strong should they be?
  4. Should we boost drops?

What do you think?

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1. Some have problems that should be addressed individually.

Baium - increase the amount of players allowed inside

Antharas - Safe mode is needed when u port in, people just camp the teleport with aoe bots.

2. Not sure how that would play out but no additional characters just for AQ is nice.

3. Would need to test but no mana pots should increase the difficulty.

4. Epic jewels should be elusive but the other things can be boosted.

I like the idea of making them spawn at the same times(2-3 on a rotation) no matter when they are killed. It allows clans to plan ahead when they contest bosses and provides a more stable attendance.

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13 hours ago, Jdub said:

1. Some have problems that should be addressed individually.

Baium - increase the amount of players allowed inside

Antharas - Safe mode is needed when u port in, people just camp the teleport with aoe bots.

2. Not sure how that would play out but no additional characters just for AQ is nice.

3. Would need to test but no mana pots should increase the difficulty.

4. Epic jewels should be elusive but the other things can be boosted.

I like the idea of making them spawn at the same times(2-3 on a rotation) no matter when they are killed. It allows clans to plan ahead when they contest bosses and provides a more stable attendance.

1. Safe spot or safe for x seconds after porting?

2. That's a major question. Right now, I'm leaning toward either boosting all epics to 82+ so one party is enough for everything. OR adjusting QA/Core/Orfen to be level ~40.

Regarding rotation - what about timezones? Last Toggle had a lot of players from NA/SA and EU. I was thinking maybe putting some of them on predefined respawn times, and leave the rest as is.

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On 1/6/2021 at 7:36 AM, Mantosh said:

1. Safe spot or safe for x seconds after porting?

2. That's a major question. Right now, I'm leaning toward either boosting all epics to 82+ so one party is enough for everything. OR adjusting QA/Core/Orfen to be level ~40.

Regarding rotation - what about timezones? Last Toggle had a lot of players from NA/SA and EU. I was thinking maybe putting some of them on predefined respawn times, and leave the rest as is.

I think changing things that are broken or simply useless is the best way to add content and increase longevity. I would also have to agree with a post I read and suggest that the less changes you make to fundamental game systems the better.

1. X seconds after porting you're invincible. So you get time to spread out or move and if you use an attack skill you lose the protection.

1. I would say 3 times,  8 hours apart is fair. I wasn't able attend most raids because a majority of the top players were EU. I would actually wait to implement that change however, until you can take a survey or see where the majority of players are connecting from. No reason to rotate it if 90% of the players are close - timezone wise.

 

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On 1/7/2021 at 8:25 PM, Jdub said:

1. X seconds after porting you're invincible. So you get time to spread out or move and if you use an attack skill you lose the protection.

I'll look into this.

On 1/7/2021 at 8:25 PM, Jdub said:

2. I would say 3 times,  8 hours apart is fair. I wasn't able attend most raids because a majority of the top players were EU. I would actually wait to implement that change however, until you can take a survey or see where the majority of players are connecting from. No reason to rotate it if 90% of the players are close - timezone wise.

Every 8* hours sounds interesting. Would need to think of a schedule. I like it.

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