-
Posts
382 -
Joined
-
Last visited
-
Days Won
121
Content Type
Profiles
Forums
Calendar
Downloads
Gallery
Posts posted by Mantosh
-
-
1 minute ago, Erebus said:
Brings in mind 16y old homemade servers somehow became personal "you are a kid" . . . hahahahaha VALID POINT!!! (L2 forums powa)
I spiced it up, yes
But what else could you mean by that when I'm the one behind the wheel (right now)?
13 minutes ago, Erebus said:I suppose if adapting means changing game/rules as it suits some every now and then, we will all be forced to move on at some point.
Adapting means adapting to the changes
I'd like to suggest to go back to the topic at hand. The most compelling points so far were
- New players entry "cost"
- 10+ dds assisting making it almost impossible to counter, so pvp become who can target/res faster
- Major change on live server
Poll seems to be too close to have a major impact in the decision. Another thing that someone mentioned and I've observed in the "PvP events" is that there hasn't been many cases where someone is handling more than one party right now. So even if we go down the road of changing the rule it will be more of a preventative measure.
-
1 hour ago, Erebus said:
Lets say that both options have their ups and downs and w/e arguement all can bring on the table it can't change the fact that ITEMS HAVE ALREADY BEEN OBTAINED WITH 18 LIMIT.
If you can reset that then you can change the rule, until you "can't" reset that you are "NOT ALLOWED" to change features in a 2 month live server.
P.S. Don't start with Admin can do anything he wants bla bla bla, Mantosh knows what I mean ( I hope )!!!
P.P.S. If "and I feel like I have to make it bigger for some" IF a poll about any subject results are something like 90% vs 10% then Admin should think about how much it will change the game and apply the changes. Any other behaviour on a live server brings in mind homemade servers of 16 years old that wanna have fun.
So your point is we cannot change anything unless we wipe progress affected by the change? How about changes we do every week? Did official wipe progress every update?
This server (not the project) is NOT seasonal, it won't be wiped after 2 months. There will be changes to gameplay, as there were on official. Some will like them, some won't, but there's no way everyone will be happy with every change or decision. You either adapt or move on.
So far, I've only read a handful of valid points, the rest was just noise
I wish we had this discussion prior to launch. I will leave poll and thread open at least until the weekend. This is NOT a popular vote, meaning the final decision will be made based on votes & feedback.
Re P.P.S Really?
"If you don't do as I say, you're a kid"?
Ahh, L2 Forums, you never change
-
3 minutes ago, laredson said:
Awesome
PD: I wonder if it's possible to check the buff reaching to the time limit instead of not finding it
while not User.Buffs.ById(IdBuff,obj) or obj.Endtime < 3000 do begin
Using the same example
-
Just now, Haranguetan said:
I don't think this server is meant to feel like the old days. This server is different and special. I'm hearing talk about 1 character per person for castle sieges. But you can do that on any other server. Change your tactics and you, too, can find this fun like haven't seen anywhere else.
I believe the talk about 1 char is just a mocking point, you shouldn't take it too seriously
-
1
-
-
Wouldn't it work better if you'd make a point why a) is better than b) other then (lack for a better word) attacking a person who's making a suggestion?
The poll is too close to call, so your feedback will be very important. "You're losing" is not good feedback.
Please remember that we are all people here trying to have fun
-
1
-
-
2 minutes ago, zuicideable said:
The change apply only for PVP events?
Yes, you can farm with how many parties/chars you want.
-
1
-
-
Thanks for suggestion. I understand how it is hard to counter ~10-12 damage dealers focusing one character at a time.
I took the liberty to add a poll to your suggestion.
-
1
-
-
+ Added/Enabled
- Removed/Disabled
* Fixed/Edited- Minimum level requirement for offline store
* Increase offline store duration to 60 days
* Increase Fates Of Whisper quest chests' duration to 5 minutes
* Adjust Cursed weapon duration and reduce leveling cost - now it should last between 1 and 3 hours after reaching max stage
* Fix Castles' walls & doors HP and M.def
* Reduce Vorpal drop rate from mobs in Lair of Antharas
+ Frintezza's quest item to vote store. We have reports that 4 Supulchers are not properly working, that makes Frintezza's quest impossible to complete
* Nerf Freya stats - it's still harder than you're probably used to and that's intentional -
5 hours ago, TrueLies said:
First and foremost, thank you for this wonderful server. We know there are bugs and you are a one man show with limited time. Here are a few low priority suggestions:
Thanks for the kind words, it really means a lot and give that extra motivation to push forward!
5 hours ago, TrueLies said:1. Related to the "forward drops to party leader" - - - if the party leader's inventory is full, the drops are left on the ground. I kindly suggest if a party leader's inventory is full, the Forward function be turned off automatically so the drops are picked up.
Great point. I'll see what I can do. Maybe not disabling the command, because people might not be aware of it and comeback to inventory mess after next session. I think I can add a check if PL inventory is not full as a condition to forward drops.
5 hours ago, TrueLies said:2. When players get stuck and relog, they are often moved to their party. I kindly suggest in ToI or anywhere with multiple floors, you allow a 1-level jump to party function as part of this relog feature. ToI is very glitchy this way. Not only running up but simply farming I often find a character stuck, relog, then am a floor below which causes problems, especially when it is the main assist / leader which happened to me today.
Oh geodata, my arch-nemesis. I'd like it to be fixed instead, but I know the frustration and a solution is way past due. I don't see an easy way how to automate this through the engine (if I had time and knowledge to work on it, again, I'd rather fix it instead), but maybe a .command would be a somewhat solution? I don't really like it as a solution to begin with, but if we do a temporary "hack-patch" I'd rather not spend much time on it. Thoughts?
5 hours ago, TrueLies said:3. For server downtime, rather than say 30-45 minutes, choose a fixed time such as 1 hour and schedule the server to allow logins at that time. It allows player to actually step away during downtime rather than spamming the login server after 15 minutes of downtime wondering if the server is up.
Good point. Usually I leave the window in-case something doesn't work in production. The update itself doesn't take more than 5 minutes, but I take extra time to update OS, backup and export logs/DB and restart the machine so it would be more stable. So setting an alarm to come back and turn back on the server doesn't make sense as I need to make sure it's up and stable before announcing it anyway. I understand that it would more professional that way though. How about next time I announce that the downtime is 1 hour, but turn it on when I have to and use the extra time as a safety net in-case something fails?
-
2
-
-
4 hours ago, TrueLies said:
<...> They do offer a bit of value, but not much on a 24/7 botting server <...>
IMHO this is what it boils down to. Also, I don't see how killing afk bots is fun for either side.
Maybe, instead of making it pure pk thing, we should think about making it pure PvE thing?
Listening to "100% of players" got us here. A lot of time spent discussing, some time spent for changes and testing, and at the end "it was better before any changes". I'm tired of this jumping around, everybody knows there are big issues with files that I'd rather work on instead. I'm leaving it to "1-3 hours" leveled, not because I believe it's the right answer, but because I don't want to spend more time on this. May I suggest creating a poll if you want it to be reset to official?
Thanks a lot for the feedback and ideas! I know it comes from a passion for the game and from the interest to make this server better.
-
1
-
-
2 hours ago, elinston said:
Hello!
Dear GM, i'm triing complete my dream of use a Wyvern '--'. Now, i have a clan lvl 5 (i'm leader) and this clan have a clan hall in aden town (Silver Manor). My strider is 55 lvl and the clan leader have B-Crystals in your inventory, but the Gatepeeker NPC dont show me the option "Exhange wyvern".
If possible check it for me, i think can have a problem =/
Thanks for the server and support!
(I dont speak english)
Hello there! As far as I know, the only way to obtain and fly wyverns is to be a Castle Owner.
(I understood you without any problems
)
-
7 hours ago, TrueLies said:
" Epic PvP zone no longer overwrites Party/Command Channel/Clan/Ally status"
Does that mean our AoE skills will no longer hit members of our ally, or members of our cc?
Yes. AOE away
7 hours ago, TrueLies said:Regarding the "increased chance to drop" for players with karma, can we have any idea of the increase? 5%? 100%? more?
20% => 30%
7 hours ago, TrueLies said:Regarding the cursed swords, they currently can only be leveled to 5 or 6 before disappearing. Increasing by 2 hours has no benefit at all. In order for the swords to have ANY value, players need to consistently be able to level them to 10 and have time to "play" with them after going through all the work to acquire and level the swords. In an absolute worst case scenario, a player should have perhaps 6 hours with a leveled cursed sword. This gives them the 3 hours of full buffs + time to run around and kill bosses, farm or kill players - - - the things the swords were designed for
TBH I'm tired of cursed weapon discussions at this point. IMHO, they were added to retail to offload some GMs work and ruin botters day. I'll adjust it a bit more.
Edit: It will be between 1 and 3 hours worth of time after leveling. -
+ Added/Enabled
- Removed/Disabled
* Fixed/Edited* Epic PvP zone no longer overwrites Party/Command Channel/Clan/Ally status
+ Servitors will now save effects on unspawn
* Fixed character selection order
* Nerfed Dust Rider, Bleeding Fly, and Shadow Summoner skill radius and damage by a bit (Please leave feedback)
* Territory War times pushed two hours earlier
* Increased Cursed Weapon duration by 2 hours (Please leave feedback) -
9 hours ago, Jdub said:
Any updates on this? has anyone tried?
No, not yet.
-
7 hours ago, TrueLies said:
The rewards were introduced longgg before Hi5. Did Hi5 remove them?
Also, both the castle and fortress Item Creation is bugged. You cannot enable them so we cannot get S grade elixirs or whatever they offer.
I was referring to the content of your previous post, not the topic in general. The treasure chest part.
I will check the rest.
-
Just from rewards I can tell you that's not H5
-
41 minutes ago, TrueLies said:
Perhaps that is true, but I am certain any player can spawn the treasure boxes. Currently, no player can, even the clan leader.
Treasure boxes? Never heard about them. Care to elaborate or find a source?
-
Thanks for reporting, I'll check what's up.
Regarding any player - From my experience it's the opposite, only a clan leader can withdraw Oaths.
-
I haven't written anything for L2Tower in years so I cannot confirm the script, but I just got a report that the script tried to buff over and over again.
-
-
+ Added/Enabled
- Removed/Disabled
* Fixed/Edited+ "Forward Drop to Party Leader" (Premium Accounts only) - feature to forward all drop & spoil (if drop distribution is set to include spoil) to party leader. To disable check .cfg. I will post detailed description later
+ Warsmith and Summoners' buffs to non-Premium accounts on Community Buffer
+ Deposit CoL to Master Account feature on Dimensional Merchant
+ Anniversary Cloaks to donate and vote stores
+ SA 11/12 to Vote Store
* Vote store prices reduced
* Donate store pets pricing reduced
+ XP & SP Runes to donate store
+ S grade weapon to donate store (1 per character. Requires to be 76+)
* Queen Ant & her minions stats increased
* Path-finding update
- Fall damage
* Divinity mobs in MoS re-spawn reduced
* Quest NPC Gumiel will now despawn after 5 minutes
* Cursed Weapon adjustments - lowered drop rate and reduced duration
* Olympiad time increased to allow western timezones to participate
* Gem Dragon Anchor reduced radius
* Celtus drop adjusted ( @Nalfien )
* Overlord combined buffs duration fixed
* Fixed few raid boss spawn locations ( @OneManArmy )
* Nerfed raid boss cancel - reduced range, added cooldown, reduced amount of buffs removed
* Fixed .town commands to not work during sieges
+ Doom Shield to luxury shop
+ Haste to Community Buffer ( @Torak )
* Reduced Mana Potion cost
If I didn't tag you, please let me know!-
1
-
-
2 hours ago, Jdub said:
I have tried multiple times but who ever opens doors gets booted from the Chapel. No matter what, even in a party of 5, with the quest completed.
Can anyone confirm pegan temple is working correctly?
I'll check. Which doors are giving you trouble?
-
Thanks for report. I need Leader's and clan's name at least. The quest has been successfully completed before, so I'll need to find out what's different for your case.
Also, it sounds like you restarted the quest? If so, old Loyalty Symbols won't be enough, 3 chars have to redo that part.
-
Rules
in Information
1. Basic rules:
- Exploiting any bug is forbidden. If you have noticed a bug in the game, please report it in the forum or on discord.
- Respecting other players is the key to a friendly community. Let’s keep public chats and forums civil.
- Please make an effort to keep the game fair and fun for all by abiding these rules. If you think that someone is breaking any of the above rules, please report them to administrators.
- Impersonating Administrators, GM’s will get you banned.
- Strider/Wyvern/Fenrir exploiting to overcome map limitations will be punished. Please report such events with screenshots.
- We will not be held responsible for the loss of any items or exp while playing the game and under no circumstances, the items will be replaced or refunded.
- All Castles, Clan Halls, and characters’ names can be taken away if there’s no activity for at least a month upon request of an active player.
- No Real Money Trading (RMT). Buying or selling in-game assets for out-of-game currency is prohibited.
- Global shout chat (!) should be English mostly. We understand not everyone speaks English well, so occasional question or two is ok, but further discussions should be moved to trade chat (+) or private messages (").
2. Epics (PvP part), Sieges, Territory Wars, PvP, Olympiad, and bots:
- Up to 10 characters in ANY PvP Zone per Player. We cannot watch every fight (we will try though), so do your part - if you have suspicions - record, verify, and send them to Toggle Support member on discord.
- No auto-assist stacking - do not setup your characters to assist another player. Do you really don’t want to play live that much?
- Have fun! You didn’t clean inventory 500 times to not enjoy kicking some ass!
- No proxy or VPN use to get around implemented limits. No 1-a-month-login from a "friend/spouse/sibling" either.
3. Account security:
- The owner of the Master and in-game accounts is always the person owning the email on file. Please make sure to use a good email if you plan to keep your accounts.
- Taking anything from any character in the account you not own is stealing and punishable by ban.
- All accounts and all characters are property of the server. Selling/exchanging accounts in any currency is forbidden.
- In-game account sharing is not recommended but allowed. Please see Basic rule #6
4. Punishments:
1. Warning or 1-day chat ban
2. 1-day chat ban
3. 5-day chat ban
4. 5-day jail
5. 2-month ban-
1
2 Parties per Human is too Much
in Archive
Posted
Thanks for suggestion, again
All valid points. As I said, I wish we had this discussion before launch.
Right now, I'm leaning toward not changing the rule, because of two reasons.
Time flies!) and as everyone can see it will bring drama, even people quitting here and there.
Not much of a precedent yet, so I'm hoping people will show self control and not ruin it for everyone just to win (talking about "un-counterable" 10+ dds assist).
The second reason is that we are already live for 1,5 month (Really?
My goal is to keep a stable and "alive" server for as long as possible and implementing such change could jeopardize that.
This is in no way final decision!