neo Posted November 21, 2021 Share Posted November 21, 2021 It would be nice to allow a polygon as combat zone instead of rectangle, also if bot could move around only in combat zone, it would be perfect. Quote Link to comment Share on other sites More sharing options...
cristi Posted November 21, 2021 Share Posted November 21, 2021 Would be awesome to be able to draw it like on adrenaline, and avoid Treasure chests also Quote Link to comment Share on other sites More sharing options...
L2Project Guru Nick Posted November 23, 2021 L2Project Guru Share Posted November 23, 2021 I have thought about such an option, but this requires a lot of CPU power to calculate all the time the obstacles and try to avoid them. The idea of L2p is to be as light as possible in order for you to be able to run multiple instances. Although, I don't want this to sound like an excuse, and I will think of some solution (another idea is to have a list of rectangular combat zones, and the bot moves from the current combat zone to the next one once there are no more mobs left to kill) I will keep you updated - thank you. Quote Link to comment Share on other sites More sharing options...
L2Project Guru Nick Posted December 4, 2021 L2Project Guru Share Posted December 4, 2021 L2Project v2.3.2 : Register and/or login to see this content. - Feature added: Ability to draw a polygon combat area - Feature added: Auto-path finder inside the combat area (experimental) 1 Quote Link to comment Share on other sites More sharing options...
neo Posted December 23, 2021 Author Share Posted December 23, 2021 Awesome improvements in v2.3.5, thank you! Quote Link to comment Share on other sites More sharing options...
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