Sorry,
there are multiple servers shown, but the other ones do not contain correct data => IP address is parsed incorrectly, which does not allow you to connect to the other servers.
For some reason this server sends the party and other messages twice in the packet, this then confuses the follow mode and other party members do not recognize the commands to use.
This would be really nice to have, OnMoveStop event could trigger when something stops moving in the world, also when something enters the destination point.
In order to create better scripts it would be nice to have some sort of way of communicating to the outside world.
IMO easiest would be simple TCP Client, that allows:
Connect to a TCP Server (local/remote)
Receive/Send packets in a non blocking way (async)
Simple enough interface to use
It would be great to have possibility to reload user config (XML File), via the script. Same as load config button, but without disconnecting the player from the server.
RunCommand("/config reload");
When account has more than one character, it's not possible to select other than selected character and other characters do not show correct name.
Only first character shows correct name.