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TTT #2: baff pls


Mantosh
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We are back at it after exactly one week! #dedication. Before we dive into our main topic, let’s catch up with Alpha.
Alpha Wolves are hard at work, banding their efforts together, testing and looking for (and finding) bugs. Our team is furiously researching and fixing issues one by one. We still have quite an adventure in front of us. Now, on to our main Topic this Tuesday - buffers.

NPC Buffer & Support Classes

Throughout the development of the L2j engine more and more custom features were created. Some of them, NPC Buffer for example, became a standard. As mentioned in our promises section, L2Toggle is aiming to create a comfortable environment while staying closer to retail (at least for a while). That being said, we feel that not having an NPC Buffer forces people to run large and complex parties. There’s nothing wrong with that, we even encourage it, but it might feel like a burden for more casual players. On the other hand, we don’t want to make 1/4 of all classes semi-useless. Therefore we have decided to create something unique.

NPC Buffer

  • Available buffs and their level will depend on the character level. The idea is for NPC buffer to have most of the buffs available as if it were two levels lower than your character. For example, Prophets get Might lvl 3 at level 40, so a character will have to be level 42 to have it available from NPC Buffer.
  • The NPC buffer will not have improved and forgotten buffs.
  • Buff duration will be 1 hour. Premium accounts get +50% duration. Elite accounts get additional +50% duration.
  • Buffs will be available starting from a level 1 character and the base will be newbie helper buffs.
  • Buffs will have a dynamic cost depending on the character level. If a buff skill requires consumables, the NPC buffer will deduct consumables cost in adena instead.
  • All quality of life features - schemes, party schemes, buff pet/summon.

Support Classes
To counter the NPC buffer, all support classes will be boosted in one way or another. We have multiple ideas in development and we can not wait to share them with you once we have the details figured out. Our goal is to create a balanced environment for players to create groups the way they want it. Not all setups will work for everything of course, but that’s how MMOs are - to achieve great things the best way is to cooperate.

See you next* Tuesday!

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10 hours ago, Arthose said:

Back before CP, Overlords were actually viable PvP chars.  Now we are classified as buffers... sigh

I would put OLs under "other" 😄
Melee DD - stun, AOE, war cry - ✅
Nuker - drain - ✅
Healer - Chain, HoT, CP - ✅
Buffer - ✅
CC - ✅

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