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TrueLies

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Posts posted by TrueLies

  1. Questions 1 & 3 offered good option choices. Question 2 is missing a key option, which I kindly suggest should be considered. It would be a variation of the second choice:

    Allow mana potions in game, make them very expensive (like ?150k each to start, but can increase later based on inflation), perhaps 90 second re-use and otherwise like on bartz (can't recall exactly but something like gives 100 mp/second for 10 seconds). The bottom line .... no player should ever be able to pve on mana pots to where a nuker can just nuke non-stop without a recharger and without b2m...that was what happened on old bartz. Mana pots should only be available in emergencies during pvp. Kind of a bridge between MP elixirs and the old mana pots. One possibility is to make them available to craft from castles. They need to be valued in a similar manner to QHP. 

    Regarding buffs, something needs to be adjusted to allow buff stealing / canceling to have value. But also, 20 minute buffs is annoying. Perhaps something like all buffs have 3x duration? The result is regular buffs 1hr, prophecies 15 min, songs/dances 6 min.....if that is too annoying for some players fine but perhaps that could be used as a baseline. Another thought is a cooldown timer on rebuffs. If ALT+B is used for buffs, then I suggest a cooldown period for rebuffs so cancel / buff stealing has value. 

    Regarding epics - - - the point of quests and different boss levels is to provide hurdles that players need to overcome. Need to take these two topics separately:

    Level - the key to the level of bosses is it prevents the same top party / clan / ally from dominating every boss in game. I feel strongly it is important to keep the levels for bosses: AQ is 4x, Core / Orfen 5x, Zaken 6x, Baium 7x, Antharas / Valakas 8x. If you make them all 8x bosses then 100% of focus goes into the main char and that's it. It takes time and commitment to level the alts, gear them, dyes, and then OE their gear...all of which helps pull adena out of the game (which is needed). 

    Quests - I hate the quests....hate them. But they lead to the proper in game conflicts. Clan / ally members getting upset with others in their guild who do not complete the quests....parties not being able to port in because 1 or more chars don't have the quests, etc. If you sell quest items for $$, even $1 that becomes too ptw as those with $ buy without thought while others cannot or chose not to. The balance I think would be to drop the quest items (bloody fabric, portal stones) as a rare drop from ???, or give them in other parts of the game like festivals or castles, or new events, or find some aspect of the game which is being under-utilized and reward players for engaging there. 

    On Bartz

    - most bosses 20 - 7x just sat there all day. Even many 7x-8x bosses often were up without competition. That should change. Even CORE / ORFEN were up 100% and was freely available to farm (which means more incentive is required .... give those jewels SOMETHING extra, enough to cause desirability...and conflict). For example, does a mage wear his valakas necklace? or frint? or freya? Well it depends on the situation. Para is op'd so you never wear valakas in oly/pvp if you are going against anyone with para. That kind of conflict should exist for Core / Orfen as well. 

    - Festivals were not done at all. An entire part of the game just sitting there. 

    - Manor system. Many castles never even bothered setting up their manor. The castle rewards from the manor (that the castle owner receives) need a boost. Brez's are practically worthless...their main value being a fast rez. 

    These are just examples. 
     

    As always, some will love these suggestions, others will hate them. But that's L2! Gotta love the confilct 🙂  / discuss

     

    • Thanks 1
  2. Much respect for how you ran the server right up until this pause, and including how you recognized the need to pause and announced it. Also, the timing of your announcement allows players to move to the new server opening with a similar format. 

    I too look forward to you continuing this journey. 

    Best Regards,

    -Ryan

    • Like 3
    • Thanks 1
  3. Assuming the vote was positive, I have a few questions:
     

    @Mantoshcan this even be reasonably done? Or are we just theorizing here. I mean, you have a massive load of bugs to fix, including the major issue where Follow Party Leader does not work for quests. I presume fixing the bugs and many issues should be prioritized over boutique requests?

    If it was done, the implementation should be (imo) that players can port in with their gear but the values are lowered to +6 if higher. Players with a +8 set, for example, should not be forced to obtain another set just for Oly

    I have a lot of ideas to help make the game better, more balanced, etc but I withhold them because it seems we have months if not a year of backlog on the existing issues including:

    - Battle clan halls dont work

    - Zariche / Akamanah do not work close to as designed
    - pk karma and sin eaters are both far off 
    - Follow Party Leader for quests was advertised as a feature on this server and it has been disabled for months....
    - Players with karma cannot speak to their own clan hall / fort / castle npcs nor the priest of dusk/dawn 
    - Players in the castle anteroom are not all ported in together as they should be

    - Castle sieges have numerous bugs including lack of guards, inability to place guards, inability to upgrade guards/walls, inability to take out walls with golem....

    - Baium is killed in 90 seconds, what kind of epic boss is that? AQ is MUCH more challenging and requires much more skill and coordination
    - During zaken raids we receive messages stating we received Greater Healing Potions as drops, but we never get any
    - Frint raid is supposed to drop arrows to hit Frintezza and change song. Also, the mobs from the pictures should come non-stop if the picture is not destroyed, but only 1 mob appears
    - geo data geo data geo data .... a freaking nightmare in so many places 

    The list is much longer. The above are just a few items off the top of my head. How about introducing some events? Steve must be tired from over-staying his 2 week visit. 

  4. Olympiad, like much of L2, and life, is a manipulation. 

    You are seeking balance ... fairness ... and it can be done, but not this way unfortunately. 

    Let's say your request was honored. What about:

    - masterwork armor vs regular?

    - masterwork weapons vs regular?

    - pvp'd armor with their bonus vs regular?

    - pvp'd weapons with their bonus vs regular?

    - 120 attributes x3 on all armor vs 60?

    - augments: some pay billions getting the perfect augments such as wild magic for mages

    - gear: so right now I prefer +10 vesper weapons but if +6 was max, then the top s84 weapons that drop from valakas / antharas go way up in value

    - epics vs no epics 

    - belts / cloaks / shirts

    - subclass skills

    - Talismans

    Oly is all a manipulation. Parties / Clans / Allies can work together to feed week characters and make it to where the strongest player / character does not have a chance. 

     

    What would be awesome for this game is if there was a round of Oly where all characters ported in identically equal, and you were given access to a weapons / armor room. You choose your gear then go fight. Everything equal. Then the best PLAYER could win a match. Alas, the game is not designed this way. 

    • Thanks 1
  5. I think the term "casual" in this context means everyone can play at their own pace. Some players run 1 char, others run multiple parties. Some level fast, others (relatively) slower. 

    If you wish to compete for epics, heroes, castles then yes you are trying to compete against others who want the same things and that is never casual. 

    If you are not trying for the top items in game, then yes it is indeed casual. 

    And actually, if an active group of players (real people) wanted a castle, we would frankly give them one so they can try that aspect of the game and get some enjoyment. If someone wanted to try a Core or Orfen raid, again, happy to share that experience. But to be fair and honest, if someone wanted an AQ / Baium / Antharas / Valakas .... well, they would need to win pvp to do such, which would not be casual. 

  6. Fair enough Jdub. 

    While I was there, I personally did not witness the issue. It was shared in both Discord voice and clan chat throughout the siege. It was specific enough to mention the player's name. Numerous members confirmed it repeatedly. 

    Based on RA's denial and Mantosh's request for more evidence, I shared that going forward they MUST video the issue or drop it. Nothing more we can do. 

    As for our side, I am aware of players running 2 parties but not anyone running more. On one of the first AQ raids we had 1 ally member bring more, we said it was not permitted and I never saw the issue again. I am curious to know who you believe might have more than 18 chars at an event?

  7. 10 hours ago, Geo said:

    These guys....too much cry all the time.

     

    It's a GAME-NOT REALIFE.

    Can we stop the flaming here? 

    I presented legitimate concerns. I tried to be respectful, or at least not disrespectful. 

    We have more in common then differences. We all love the same game, and while it was popular 17 years ago now it is clearly a narrow niche. Sure we happen to be on opposite sides but that doesn't mean a constant flame war needs to ensue. 

    • Like 1
    • Confused 1
  8. Hello, 

    We experienced issues this TW. TWs and Sieges are events that impact the server for 2 weeks. We need a way to have live GM support during these 6 hours every 2 weeks .... but that may not be possible given this is a small server .... but it makes things very painful for the player base. 

    Issue #1 - Players unable to destroy enemy outpost. This is a gaming knowledge issue, not a bug. Enemy outposts cannot be destroyed. A clan can have 1 outpost at a time. 

    Issue #2 - Territory Wards unable to be picked up by members of the clan that owns the ward. To the best of my knowledge, that is by design. Please correct me if I am mistaken. 

    Issue #3 - Territory Wards unable to be picked up by other players not in the TW owning clan. I had never seen this issue prior to today. Our clan, Fight Club, owned the wards. Enemies tried to take the wards and we initially killed them. We brought chars from another clan (LittlePigs) to take the ward back to the throne room, but they were unable to do so. This meant the progress the enemies made in moving the wards closer to their encampment could not be undone, which ultimately led to the wards being captured. 

    Issue #4 - 4 parties on 1 player. Since the first week I played, this issue has been reported. To the best of our knowledge, ZERO action has been taken, ever. Adrenalin has a plugin which changes IP and hardware IDs. It is built in and requires no effort, not to mention the many other ways to do such. I wish this server only allowed 10 players per Master Account but either way, there are individual players running many master accounts and grouping all the chars. This issue is the highest level of frustration we face. To have a group of players together "beaten" by 1 person with 4 parties is not reasonable. We have two choices:

    - "If you cant beat them, join them" and do the same

    - Leave this server

    If we are beaten by enemies, that is no problem at all. We are glad for the challenge. What is presently happening isn't a challenge, it is bugs and exploits, with no action being taken. In the next day or two either some of our members will either move on to another server, or start more parties and it can be the "wild west" of who's pc can run the most chars. Disappointing and frustrating. 

    Issue #5 - Castle walls during TW taken down at Aden but not Rune. 

    I wish I had better sources here but most good L2 sites we used to depend on are gone. https://maxcheaters.com/topic/86269-guideterritory-war/

    "When the territory catapult is destroyed, all defense NPCs and all defense functions of the castle will disappear and all castle gates are opened."

    When Aden's catapult was destroyed, the inner gates were down and players could head directly to the throne room. When Rune's catapult was destroyed, the inner gate remained up so we had to take a long way around to the throne room. 

    Also, I tested it at Dion castle after we experienced this issue. At Dion, guards were still present and attacking after the catapult for Dion had been destroyed. 


    Final Note - overall this is a very good server. This is only our ?3rd or 4th TW and some issues are still being worked out. I am sure the bugs will be fixed. The problem is until then intervention is required (i.e. a live GM) who can capture the issue and see that a player cannot pickup a TW, or a player has 4 parties on them in violation of a server rule. 

     

    • Thanks 1
  9. 3 hours ago, Jdub said:

    He means after keymaster, body destroyer. Next time you get in farm the mobs in the maze for extra keys. Then can run past everything that is not aggressive till you reach the dragon blood requirement

    Yes, that is what I did. I am taken care of as I farmed the Destruction keys once inside. I wanted to share the feedback to improve things for others who may follow. 

    On another note, the maze is a geodata nightmare. Even worse than toi. I patiently wait for my whole party each time and take wide turns but EVERY TIME multiple chars get stuck. Now I know to watch for it and I never leave a maze section without checking every character to ensure they are really with me. 

  10. Hello,

    The first time I entered the Steel Citadel, the key didn't drop from either of the first sets of mobs. I waited about 5 minutes for the respawn then received the key. 

    Today, I have killed both sets 3 times, and no key. I am happy to kill mobs but waiting 5 minutes in between spawns really sucks. 

    I kindly suggest either increasing the key drop rate so we may move on, or increase the mob spawn rate to every ?2 minutes so we can have the opportunity to earn the key without waiting so long. 

  11. Hello Togglers!

    My party forwarding works perfectly for drops, but not for spoils. Any guidance would be appreciated. 

    1. I have a premium account with all party members on the same premium account. 

    2. Regular drops are forwarded to the party leader no matter who picks them up. 

    3. The party is set on Finders Keepers both ingame and in Adrenalin on the party leader and spoiler. 

    4. SETTINGS shows the last 3 options as ON, including Forward Drop to Party Leader on the leader and spoiler. 

    For some reason, the spoils started forwarding one day on their own, but stopped the next day. I would love to get this working. 

    I have checked and double-checked items 3 and 4 before posting. Any guidance would be appreciated!

  12. AWESOME Scrapyard. I just found your guide and it all makes sense now. 

    Set up custom buffs and am using them. Thank you!!!

    One suggestion for Mantosh .... make the buff profiles account wide. Why?

    Example 1 - I have a party with 7 mages. Presently I have to go on 7 accounts and delete/add the same buffs 7 times. If I could do it once and name it "Mage PVE" then I could use that profile on all characters in the party. 

    Example 2 - Besides the party, I may make more mages for various reasons such as Ant Queen, Festivals, subs, etc. If the profiles were available account-wide, it would save time from re-creating the same profile repeatedly. 

  13. On 7/13/2020 at 7:47 PM, Scrapyard said:

    That's not exactly how that works. It is not bugged, that dawn does not own the seal.

    Well it seems we are each party correct. I forgot a key detail, which is in order to retain a seal, 10% must be each on the seal. I assume we failed to do such this last time for strife. I will see that does not happen again. 

    "If the cabal owned the Seal in the previous Seven Signs competition, then they can retain the seal if 10% or more members have voted for it."

    https://lineage.pmfun.com/list/7signs

    Thank you Scrappy for your diligence here!


     

  14. Yes, I am sure Strife won previously. 

    About ?2 periods ago I asked our ally to all sign STRIFE. I used every char I had access to so as to ensure being over 35%. Apparently not many players actually sign up so it was not difficult. 

    It happened after Ragnar asked you why he could not raise taxes on Giran higher and you advised him to read up on the 7 signs. 

    • Thanks 1
  15. 1 hour ago, Scrapyard said:

    That's not exactly how that works. It is not bugged, that dawn does not own the seal.

    Respectfully, I disagree. I have been deeply involved with the 7 signs system since it was introduced. Perhaps a foundational change was made during my absence. I will share my understanding. Feel free to correct any inaccuracies. 

    1. The winner of Dusk or Dawn is determined by which side earns more points. There are 1000 competition points available: 500 for the festivals and 500 for the total seal stones turned in. The side with the most points wins. I joined the server 3 weeks after opening but it is my understanding Dawn won the first time. I know Dawn has won every time since. 

    2. There are 3 seals. To win a seal, the winning side (Dusk / Dawn) must have 35 perfect of signed participants or more. It is impossible to win all 3 seals the initial week on a new server as you cannot reach 105%. One seal will always win and you can win up to 2 seals the first week. 

    3. Once a seal has been won, it remains "won" until the opposing side wins. So if 2 seals are won the first period on a new server, and the 3rd seal is won the next period, all 3 seals should be held. 

    I am confident the above information was accurate for years. Has it changed? We won Strife (the 3rd seal) on this server and Dusk has never won, so Strife should remain an earned seal until such time as Dusk wins. It cannot be "lost" otherwise. That is why I shared the issue at the start of this post. 

    Please advise where I am mistaken. 
     

  16. image.png.ba2f5f83fe70f0b50a14bc70683fce81.png

     

    Dawn previously won the Strife seal. When that happens, Dawn should continue winning the seal every time until there is a Dusk win. Either the announcement was bugged, or there is a real bug where Dawn was not awarded the strife seal. 

  17. Thank you. 

    Once again, your fast response and taking care of things is beyond amazing considering you are 1 person. Please forgive me if I don't always seem appreciative as I am. I came here because both Arthose and Ragnar highly recommended you, and part of the reason I have stayed is your support. 

    Believe me, there are numerous things I am unhappy about but have accepted:

    - I made 2 daggers specifically with the plan to hunt zariche / akamanah all day and night to help my clan and ally level, and kill enemy bot trains. Perhaps it is evil, but that is my gaming style. I am quite unhappy my plans were spoiled with the updates, but I am here because of everything else. 
     

    - I have a big focus on the 7 signs. Locking enemies out of catacombs, gaining exclusive access to those farm areas, earning AA and jacking up the prices .... can't be done on this server

    - Made a mage party because they were best for Valakas / Antharas and awesome at Baium too .... but with the changes here and perma buffs melee are gods

    A lot more things but the point is .... through all the ups and downs, the bugs, so far I am still here playing and a large part of the reason is your incredible responsiveness and support. 

    • Like 1
  18. 1. If the TW time changes, please post asap so we may adjust. 

    2. It is BEYOND TERRIBLE that players with the flag can use .town. That should be disabled. The ENTIRE point of moving slow with the flag and showing the Ward location on the map, along with a 2 hour time period .... is because players are supposed to have to run across the map. To be able to grab a ward and .town is just lol. 

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